![]() To get the button mapping to work in unreal engine I had to use the spoof 360 controller setting under advanced in the plugin. When I plug the controller into my mac the vibration motors rumble indicating the controller was connected so i know the rumble is working. Xbox One Controller works better with Windows 10, so our advice is to. This article has all you need to know about connecting Xbox One Controller to Mac. Sometimes it works natively and wirelessly, but sometimes it requires wired connection and third-party app (driver). ![]() To use the Xbox one controller on a mac I had to download and use the 360github plugin. Luckily enough, connecting Xbox One Controller to Mac is very simple. I def plan on playing around with the mobile feedback in the future, but I also want to be able to play around with controller style force feedback. Is there a flag somewhere i need to turn on? If you have this working in a project what version of the engine are you using? I got the force feedback working on the AR project on ios. I also tried creating a simple collision sphere blueprint and attempted to register the overlap events to trigger something and still nothing.I tried just using the client play force feedback effect after a jump for example and nothing is registering.Using the FPS template and attempting to do this just isn’t working for me. I was wondering if anyone had the force feedback effect working on their mac dev environment.
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